Hey, everyone. Wayne here. For those who have wondered, yes, I was sick; and yes, I was working weekends anyway. Still fighting off a nagging cough, but anyway...
I’m sorry for the delay on these. I meant to post these answers last week, but I needed some info from the Ninja Division guys, and they were attending Adepticon last week, and are now at PAX East this week, so not only have they been hard to reach, it's been difficult for them to dig up some of the info I needed.
I’m still trying to get some followup information, so I’ll further elaborate on some of these as soon as I can.
Can we get a projected schedule, broken down by dependencies, to allow for product to be shipped to backers before Gen Con?
Not yet, I’m afraid. I’m still trying to get some of that information. Between the conventions last week and this week, and the need for some of that info to come from China, I just haven’t been able to get all the info I need to give you all a detailed schedule. I am working on it.
How close is the project in regards to completion of the First Wave?
Here’s where things stand:
The Zentraedi Artillery Battlepods, Blast Template, Command Tokens, and bases have finished tooling (mold-making). Initial runs of the Arty Battlepods are en route to us for inspection and assembly. I’ll include some photos of those below.
The standard Regult Battlepods and the Glaug Command Pack are in tooling right now, and will be finished shortly.
The Defender/Tomahawk and Spartan/Phalanx Destroids are awaiting final approval of corrected renders we just received, and will begin tooling next.
The Valkyrie is having its sprue layout finalized. We were told over two weeks ago that prototype pieces were being made, and we received new, corrected renders of all three Valkyrie modes on Tuesday, so the prototypes should be showing up any day now. When they have been examined and approved, and sprue layouts are finished, they’ll go into tooling.
Print elements are all either finished or going through final adjustments and approvals. Specifically, I can tell you that for the rulebook I have 2-3 final corrections and adjustments to make, and I’m currently laying out the painting and decal placement guide in the back of the book.
When all of the above is finished, the game will immediately go into production. Factory time has already been reserved, and they’ll be ready and waiting to start when the last bit of tooling is finished and approved.
The seams in the figures that we've been shown appear significant. Is it possible to see versions of the figures that have not been assembled and then disassembled to see how the seams would appear coming off the sprue?
As tooling for various game pieces finishes, we’ll receive runs from the molds that we’ll be able to remove from the sprues and assemble. We’ll document the process and show you photos from every step of the way, up to and including the assembled pieces.
The piece-count on these figures seems high, while the options for alternate poses seem limited. Is there anything that can be done to rectify this situation, both to reduce piece-count and increase poseability?
First, allow me to disagree with the assertion about the poseability. Of course it’s limited to some extent, but some sets have multiple poses of extra arms to choose from, and many game pieces have round or ball-and-socket joints to increase the variation in poses.
As for piece count, we have tried to keep it as low as possible without losing detail. Some will say it’s not low enough, but there’s nothing we can do about that at this point. We've promised highly detailed game pieces molded in ABS plastic from the very beginning, and with the original designs we have to work with and re-create, there are limits to how low that piece count can feasibly go without changing to metal or resin, which we are not going to do.
Is it possible to miss the Gen Con release date, if necessary, to remake the figures with fewer pieces and less noticeable seam-lines?
We have no desire or intention of delaying things any further, and the piece count cannot feasibly be reduced without changing to resin or metal. Most of the seams are located right where they need to be, in order to avoid either losing an element of detail on that surface, or increasing the piece count even further. (In the much-discussed example of the Spartan, the seams running down the legs are necessary to preserve the ridges on the front and back of the legs and feet, as well as the inset half circles on the backs of the legs.)
As for the noticeability of the seam lines, we have been assured that the fit between pieces will be tight and the seams will be minimal, unlike some of the relatively large gaps that have been seen in our primered, glued, disassembled, and hastily reassembled prototype pieces. Those weren't show pieces, but prototypes not originally intended for public display. They were shown on here to keep you all informed and give you a look inside the process, but they were never expected to be pretty or polished pieces. The final production pieces will look much better, as we will show you when we have them.
What are the plans to support this game at launch? Will the Megaversal Ambassador system be used to help spread and advertise the game?
The folks at Soda Pop/Cipher Studios/Ninja Division will be lending their experience and helping us establish and improve our organized play program. The Megaversal Ambassadors will be the backbone of that program. They are a group of volunteers who run demos and regular games in their local stores, as well as conventions they attend. Most of them, and many new applicants, are eager to start running Robotech® RPG Tactics™ games and demos, and we will do all we can to support them and coordinate their efforts.
Are the other generations planned for a future release?
Definitely. We've had some internal discussions of how to deal with potential scale issues (a game that includes both the Mk.II Monster and Cyclones on the same field of play makes scaling of game pieces tricky), and the rules have been designed with future expansions and generations of Robotech® in mind. The Masters Saga™, The New Generation™, and The Shadow Chronicles®are all planned, but our focus for now is on getting the rewards for this Kickstarter done and in your hands.
Can more videos of actual game play be provided? We would like to see videos of games played by experienced testers and players who have only been given the rules with no guidance.
That sounds like a good idea. I’ll see what we can do.
Is it possible to have a community organizer interact with us on Kickstarter to provide regular feedback, and not just in the form of updates?
I’ll try to do a better job of that. Palladium Books is a small company with only six full-time employees. Manpower is severely limited, and none of us can spend significant amounts of time watching the comments sections of these Updates. Jeff reads all the direct messages that come in and answers those as best he can. The rest, I try to address in these Updates. Like I said, I’ll try to do better.
What plans are in place to rebuild credibility and goodwill within the backer community?
My plan is to be as open, honest, and communicative as I can, providing info and updates as often as possible. I think we still have credibility and goodwill with the vast majority of the backer community, but we have a number of very vocal, dissatisfied backers. I think the only way we’ll ever make them happy will be to deliver a high quality game and game pieces, as soon as possible. I know it can’t be soon enough, because it’s already several months late, but we’re doing everything we can.
Can we please have detailed pictures of each figure as it gets completed? Both a detailed, assembled 360 degree set of pictures and also shots on the sprue?
Absolutely. As soon as we have them to show you, we’ll be happy to do just that.
At the moment, the only such thing I have to show you are these photos of the first test runs of the Artillery Battlepod mold. Note: I’m told the white/light gray frames were run for the factory’s own test purposes, and the darker gray ones were the first test color they ran. The actual color the production game pieces will be is still being discussed.
As many of you are aware, I spent some of last week at the GAMA Trade Show in Las Vegas, chatting with retailers and distributors about Robotech® RPG Tactics™ as well as our other game lines. I took many of the prototype game pieces we had, including a few that we hadn't yet shown pics of. Once the show began, and a number of retailers and members of the press starting snapping photos, I thought, “Well, there go my next few planned Kickstarter Updates.” Even when Ninja John received a package the next day containing four new prototypes, soon enough a few people came by and took some shots of them as well. I’m sure many of you have seen those photos, and although I will show those prototype pieces in more detail over the weeks to come, they won’t have that same special, first look feeling.>For those of you who don’t watch the comments of these Updates, here is a sample of photos and video from the event:
The good news is, there was something else at that show that nobody got to see. Romeo from Battle Foam brought the prototype Robotech® RPG Tactics™ carrying bag for me to examine and approve! Check it out.
I know some of the tray photos are blurry (sorry, I didn't realize it until later), but you may notice there are 96 total spaces. That’s exactly the number of pieces that come in Battle Cry, and the tray layouts are designed to hold every piece in the Battle Cry set, as promised. Let me tell you, it was tough finding room for them all, but as long as you don’t go crazy with some of your poses, they should all fit just fine. And of course, you can always purchase pluck foam or custom trays from Battle Foam to suit your specific needs down the line.
Questions Received, Answers Coming
In the past few days, a number of questions have been submitted to us about a few aspects of manufacturing, where things stand, how we’ll proceed in the future, etc. I just wanted to let you know that we have received them, and we’ll answer them as best we can in the next week. I need to confer with the Ninja Division folks for some of the details, but we’ll get back to you as soon as we can.</div><div>See you next week.
Clearly, a number of you have some concerns about the Update from last Thursday. I’ll do what I can to address them.
Why are there so many pieces? Why are there seams on the front of the legs, chest, etc.?
A lot of people have been asking these questions, and they are really the same issue. These mecha designs – the Spartan in particular – have lots of detail on every surface. Raised lines and ridges, indented areas representing lights, markings, etc., and other design elements that, if they were designed from scratch to be molded in this scale, would have been altered or left out entirely. However, we don’t feel we have the luxury of leaving out or changing details to that extent, which means we need to split various sections in two so that we can maintain some of these details. Here’s an example:
This is a cross section of one of the Spartan’s legs. The Spartan has a distinctive pair of ridges running vertically down the front and back of each leg, as well as on the top of the feet. It also has a great deal of detail on the sides of the legs. For us to get all of this detail onto each leg, the legs need to be split into two pieces. There are several reasons for this, but they basically break down to the fact that the game pieces will be made out of a hard plastic, and the molds will be made out of steel.
Details such as the ones in the above picture prevent the leg from being molded in one piece because they would be “undercuts,” and would prevent the piece from coming out of the mold. For the manufacturing process to work, there can be no more than one set of these ridges per piece, so that the ridge can be at the dividing line where the mold plates meet, so the top plate of the mold can move freely up away from the piece, and the piece can move freely up out of the bottom plate of the mold. A cross section of the mold at that point would look something like this:
Differences between metal, resin, soft and hard plastic miniatures
Some have posted here and elsewhere online that they have seen miniatures with similar levels of detail that were molded in as few as one piece, or only 6-8 pieces, and they are sure that the same could be done for these. What some of these folks don’t realize is that those other pieces were often molded in metal or resin, and those manufacturing processes are very different, and usually allow for more undercut than plastic injection molding does. With both metal and resin, the mold itself is made from a soft material, allowing some “give” when removing the piece from the mold. Other miniatures use softer plastics, which are more flexible, but often have trouble holding the same level of detail that we’re going to achieve.
The bottom line
We had a choice between fewer pieces, or less detail. We went with more accurate, detailed game pieces. Some of you clearly wish we had chosen differently, but we have been promising highly detailed game pieces all along, and we mean to deliver just that, because that’s what people have been telling us they wanted.
For my part, I regret showing the Spartan before the other Destroids. It is the most complex of the Destroids, and maybe the most complicated piece in the entire game. Yes, it has a large number of pieces, but please keep in mind that not all of the pieces in that photo are used to make one figure. There were several options for the right arm pictured, and only one of them is needed to make the figure. The same goes for the chest; both open and closed missile pods were shown, and only one set goes into each model.
I've assembled a bunch of these now, and I didn't think they were difficult to put together (and I’m no expert; I was very rusty when I started assembling these prototypes a few months ago). Some of them have been sitting on my desk for weeks, and everyone who sees them thinks they look great! Nobody looking at the physical pieces in their hands has commented on the seams. And as I mentioned in the last Update, due to primer and glue residue, the seams on these have gaps that will not appear on the production pieces. These are pre-mold prototypes, made to show us what detail is present and to help us verify that all the necessary pieces are included. Fitting will be much tighter in the production pieces.
I also want to note that we have made some changes to the Spartan since these prototypes were made. For example, the head lasers have been thickened a bit to make them less prone to breaking. We've also noted a couple of ways we can add posability without adding pieces, and maybe even reducing the overall number slightly.
I’ll try to be online and available to answer any questions about this, but for the next few days I’m going to be out of town for a trade show. For the same reason, the next Update won’t be until Fridayor Saturday.
Greetings! Today I’m going to keep the Update short, but I have a bunch of photos to show you.
The Destroid prototypes arrived at the Palladium offices this morning, so much of today was spent carefully disassembling them so we could examine the parts breakdown and snap some photos for you all, and then putting them back together again. The disassembly was necessary because Ninja John had assembled them to do his own checks on how well parts fitted together and whether anything was missing.
First up, here’s a look at the Spartan. From the parts breakdown you can see there are a few different arm and weapon options, and both open and closed chest missile bay versions.
And here are a few shots of two assembled Spartans in different poses.
Note: Some of you will notice the seams, especially in the upper legs, where they are particularly wide. Because these have been assembled, disassembled, and assembled again, as well as painted with a sort of primer at some point to make details easier to see, there are glue residue and primer between some of these pieces that I just couldn't quite remove. That’s the main culprit in some of these seams being as wide and noticeable as they are. When the pieces arrived this morning, some of those seams were barely visible, if at all, and a good coat of paint should conceal them quite well.
This week, with the color guide images done, Jeff moved on to finishing up corrections for the various expansion pack boxes. Those were sent over to the Ninja Division guys today, and they’re working on them.
I spoke to Ninja John today, and he has received the Destroid prototypes from China. I've asked him to take a couple of photos before he sends them off to us here in Michigan. Either way, I should have some assembled and photographed to show you next week.
John has also been working with the engineers to nail down all the details on the Valkyries and other pieces, and reports things are coming along nicely.
Today I have a couple of different images for you. One to clarify something from last time, and another to show you something new.
First, here we have a mockup of the scatter template as the end product will look. It will be a transparent blue plastic with designs molded in, and some details painted in white as shown.
And here we have a Valkyrie in Fighter mode, broken down into parts. The Valkyries will come with several different missile sets, and shown here are the standard medium-range missiles. Also shown is the VF-1A head.
Now go out and enjoy your weekend, and we’ll talk again next week.
I spoke to Romeo at Battle Foam today about the bags, and it looks like we’ll get them in July – right around the beginning of July as long as the customs process goes smoothly. That means they may go out with Wave One or just a couple of weeks after it. Bottom line: by the time most of you have many pieces assembled and painted, the bags should be arriving for you to pack them in.
Shortly before that, we heard from Ninja John that Destroid prototypes should be shipping out to us today or tomorrow. We’re all very much looking forward to seeing them, assembling them, and of course showing you guys some photos when they get here.
Jeff is done with all the mecha in the color guide, and is just finishing up a couple of odds and ends like missiles and the Destroid command module. I hope to start laying out the guide soon so I can show you a sample of what the finished pages will look like.
And now, as the title says, we have some photos of the bases, Command Point tokens, and scatter template. The bases are 25mm, for Zentraedi Infantry; 40mm, for most mecha; 50mm, for some of the larger ones like the Glaug and Queadluun-Rau; and the big one is 60mm, for the Monster.
Note: I’m sure most of you have heard already from Kickstarter that they had a security breach, but just in case, I want to mention it here. No credit card data was accessed, but they’re recommending everyone change their Kickstarter passwords, and the same goes for anywhere else that same password was used. So if you haven't done so already, go take care of that, then please come back and finish reading this.
Now then, on to the Update.
I was really glad to see how much you all seemed to enjoy last week’s Update, but I was a bit at a loss deciding what to show you all this week. The folks in China only just came back from their New Year celebrations, so there wasn't really anything new to show, but then it hit me. I bet you’d like to see the parts breakdown for one of these fine game pieces. Well, here you go.
Behold, the Regult in its constituent parts. Like last week, this is from an updated render, showing changes from the prototype piece shaded in red. You’ll notice there’s only one change visible from this angle (the eye detail was missing from the prototype), and that’s because this one was close to perfect. There were a couple other minor detail changes on backs of the legs, and there are an odd pair of bumps we've since told them about that we did't notice until seeing this render, but this guy's pretty much ready to go.
This week, Ninja John sent us some renders of the Valkyrie that he, Jeff and I are going to go over tomorrow and with any luck, we’ll be seeing prototypes of those soon. Meanwhile, Jeff is very close to finishing the art for the color guide, and I've been finishing up corrections to the rulebook and preparing to lay out the color guide section. I hope to give you all a look at that soon.
As promised, today you get some photos. But first, I’ll answer some questions from the comments.
Ryan Almario: So I take it the kick starter exclusive models will be shipped with the second wave of models?
Yes, unless it was in that list from yesterday’s Update, it is very likely not going to ship in Wave One. There may be some exceptions for very low volume items, but not necessarily.
Rick Steinberg: I'm curious what comes in the KickStarter Game and if the same items will be in the non-kickstarter version or will the non-kickstarter version lack the bonus items?
The retail main boxed game will be identical to First Contact, as detailed in Update #128 last week. Any upgrades to the boxed game/First Contact will apply to the retail product as well.
Bad_Syntax: And if I got something like the Daedalus pack, do I get the regular destroids with it and the monsters later in the year, or are those *complete* packs?
I’m not 100% sure about this one, but I think we’ll be able to ship the Wave One Destroids first, and the Monsters later. It will just be a matter of whether we can keep track of things, and I thinkBackerKit will let us split that item into its constituent parts so we can mark only part of it as having shipped.
John Christensen: Really you couldn't get the bases done?
I assume you’re referring to the SDF-1 Resin Bases. Because of its low volume, that item will be produced domestically, not in China. That means it might be able to get done in time to be included with Wave One, but we can’t guarantee it at this time.
Stan Bundy: Out of curiosity, if someone ordered one of the print packages (Homecoming or Battle Hymn, either singly or as an add-on), when are they going to ship? Will they ship separately from the game?
Like the previous question, the prints may also ship with Wave One. In fact, I think they are likely to do so; I’m just not sure at this time.
And Now, the Glaug
I realize you folks may have seen pics of the Glaug before, so today I wanted to give you a closer look at the process of encountering engineering issues that pop up, and finding solutions. Below, you’ll see a few photos of the prototype figure next to updated renders highlighting the changes that have been made based on issues we identified with the prototype. As usual, you can click on the photos to see larger versions.
And a Closer Look
In these pics you can see several differences between the prototype piece and how the final production piece will end up. In the renders on the right, changes are highlighted in a coppery red color. Notice the detail on the boosters, the angle of the shoulder, and the bump on top toward the front of the pilot compartment. In addition, one of the joints of the arm was thickened (it was breaking a bit too easily, even for the brittle 3D printed prototype). For the top gun, its arm was also thickened, and the dome base was incorporated into the gun piece itself, rather than molded onto the body. That will allow the player to position the gun aiming in any direction desired, rather than only straight forward as before. Similarly, the nose guns were changed to ball joints to allow more flexibility of positioning.
In this one, you can see the prototype was missing some detail on the back of the main body, as well as the underside of the piece where the legs connect. Manufacturing considerations are going to keep us from getting these two areas perfectly correct, I’m afraid, but these changes get us a lot closer.
I hope this gives you all a clearer picture of what we've been up to, and how we’re trying to make sure these game pieces are as awesome as we can make them. I’ll try to do some more of these breakdowns in the coming weeks. With the Chinese New Year celebrations coming to an end next week, we should be getting more renders and prototype pieces soon.
I hope all of our Kickstarter supporters and Robotech® fans will be pleased with the news in this Special Update.
We have decided that, in order to start getting Robotech® RPG Tactics™ products into your hands as soon as possible, we are going to release the Kickstarter items in TWO waves. Wave Oneproducts will ship to Kickstarter supporters as soon as we get them; probably early June, 2014. If we’re really lucky, possibly in May. A few weeks later, the Wave One products will ship to distributors.
If we wait until EVERY item in the Kickstarter has gone through engineering, tooling, and quality control before sending it ALL into manufacturing, you will not get them until freakin’ Autumn. We don’t want that, and we know you sure don’t.
By splitting the product release into two shipments, one in the Spring and the other in the Fall, we get to release Wave One to fans who are dying for this product, and you get to start playing and building armies and having fun. We think this is a good solution and hope you do, too.
Kickstarter WAVE ONE Items – Ship May/June, 2014 to Kickstarter Supporters
Wave One will give you the main box game, the rules, color guide and the 34 figures that come in the box. You will also get the first six retail expansion packs. EVERYTHING you need to get going building and painting your Robotech® armies, and to start playing games.
1. Robotech® RPG Tactics™ Box Set
Full color, softcover rule book; wraparound cover and lots of new, color artwork, including a comprehensive Color Paint Guide by Jeff Burke. Rules capture the speed and battle action of the Robotech® TV show.
24 Battle Dice, 12 UEDF and 12 Zentraedi.
40 color game cards (unit cards, etc.).
4x VF-1A Valkyries (in Fighter, Guardian, and Battloid modes); that’s 12 figures total.
1x VF-1J "Officer" in all three modes; three figures total.
4x Destroids: 2 Tomahawks and 2 Defenders.
12x Regult Zentraedi Tactical Battlepods.
1x Glaug Officer’s Battlepod.
1x Quel-Regult Recon Battlepod.
1x Quel-Gulnau Recovery Pod.
1/285th scale, high quality, multi-pose plastic game pieces (40mm to 70mm tall). World-class sculpts from sculptors around the world.
Game rules use D6.
Turn-based system of play.
Scalable from small squad skirmishes to mass battles. Can accommodate two to several players.
Combat is fast and designed to emulate the anime action.
Measuring tape required to determine targets and distance.
Plastic game pieces. Assembly and painting required.
Not a toy. Small parts, choking hazard. Not recommended for children under the age of 13. Adult supervision advised.
Release Dates: Ships in early June to Kickstarter supporters. Ships a few weeks later to distributors. Should be in your hands no later than June and in stores by the beginning of July, 2014.
2. UEDF Valkyrie Wing – Wave One
2 Valkyries in Fighter mode.
2 Valkyries in Guardian mode.
2 Valkyries in Battloid mode.
Multiple heads for making the VF-1A and VF-1J.
3. UEDF Destroid Pack – Wave One
2 Tomahawk Destroids – the main battle tank of Destroids, brimming with powerful particle beam cannons for arms, and wielding a battery of missiles and an array of other weapons.
2 Defender Destroids – a long-range, anti-aircraft juggernaut capable of shooting down incoming Zentraedi Battlepods and Gnerl Fighters.
4. UEDF Spartan Pack – Wave One
2 Spartan Destroids – civil defense, riot control and deadly in hand to hand combat.
2 Phalanx Destroids – a walking, long-range missile artillery unit.
5. Zentraedi Regult Battlepod Squad – Wave One
6 Regult Tactical Battlepods – the lightning-quick Regults, armed with a pair of particle cannons and auto-cannons, attack in wave after wave.
6. Zentraedi Artillery Battlepods – Wave One
4 Zentraedi Support Battlepods, each of which can be made into any of the following: Gluuhaug-Regult – Light Artillery Battlepod Serauhaug-Regult – Heavy Artillery Battlepod Telnesta-Regult – Experimental Particle Beam Battlepod Four figures total.
7. Zentraedi Glaug Command Pack – Wave One
1 Glaug Officer’s Battlepod – the fast and deadly mecha of Zentraedi field leaders.
1 Quel-Regult Scout Battlepod – the stealthy eyes and ears of your Zentraedi battle force; electronic warfare capabilities.
1 Quel-Gulnau Recovery Pod – enhances the Glaug’s ability to bring in Battlepod reinforcements. Note: This figure has NEVER before been offered by any company.
8. Battle Foam Carrying Case – Wave One (tentative)
For those of you who ordered one, we will try to have theRobotech® RPG Tactics™ carrying case available to ship with Wave One. If not, it will be shipped in Wave Two. But Wave One is looking pretty good.
Battle Cry and Showdown Note
The Wave One portions of Battle Cry, Showdown and Recklesswill ship as part of Wave One. Here’s a breakdown of what that will entail:
Battle Cry: Main box game (containing 5x Valkyries in all three modes, 2x Tomahawks, 2x Defenders, 12x Regults, 1x Glaug, 1x Quel-Regult, and 1x Quel-Gulnau), plus 4x Valkyries in all three modes, 2x Spartans, 2x Phalanxes, 12x Regults, 4x Artillery Battlepods, 1x Glaug, 1x Quel-Regult, and 1x Quel-Gulnau. That’s 69 out of the total 96 game pieces that come with Battle Cry. The remaining 27 game pieces will ship to you with Wave Two.
Showdown: Two main box games (containing 10x Valkyries in all three modes, 4x Tomahawks, 4x Defenders, 24x Regults, 2x Glaug, 2x Quel-Regult, and 2x Quel-Gulnau total), plus 8x Valkyries in all three modes, 4x Spartans, 4x Phalanxes, 24x Regults, 8x Artillery Battlepods, 2x Glaug, 2x Quel-Regult, and 2x Quel-Gulnau. That’s 138 out of the total 192 game pieces that come with Showdown. The remaining 54 game pieces will ship to you with Wave Two.
Reckless: Four main box games (containing 20x Valkyries in all three modes, 8x Tomahawks, 8x Defenders, 48x Regults, 4x Glaug, 4x Quel-Regult, and 4x Quel-Gulnau total), plus 16x Valkyries in all three modes, 8x Spartans, 8x Phalanxes, 48x Regults, 16x Artillery Battlepods, 4x Glaug, 4x Quel-Regult, and 4x Quel-Gulnau. That’s 276 out of the total 384 game pieces that come with Reckless. The remaining 108 game pieces will ship to you with Wave Two.
Add-Ons: Similarly, all Add-Ons that are made up of Wave One game pieces will ship with Wave One. That includes the Valkyrie Wing, Destroid Pack, Spartan Pack, Regult Battlepod Squadron, Artillery Battlepods, Command Pack, and hopefully the Battle Foam Bag, as mentioned above. This may also include the Tomahawks from the Daedalus Attack Add-On, but the logistics of splitting that item are uncertain at this time.
WAVE TWO Kickstarter Fullfillment – Fall, 2014 – The balance of ALL the remaining Kickstarter items should ship by October
The Kickstarter exclusives and EVERYTHING else that was part of the Kickstarter will ship in the Fall, probably September or October. We actually hope to ship much sooner, but we can NOT promise that. Obviously, we would love to have ALL the remaining Wave Two product in time for Gen Con Indy ourselves, and that is what we are working toward, but that seems quite unlikely. After Wave Two items have been sent to Kickstarter supporters, we will ship the next wave of retail products to distributors.
Please keep in mind...
This is still the game you supported. It is just shipping in two parts and later than any of us would like.
This is the game you have wanted for more than 25 years! And you are going to get it.
Think about why you are so frustrated and perhaps even angry about the Robotech® RPG Tactics™ delays. It’s because you want it so badly you can’t stand it. You want it now! Us too! That’s why we have decided to ship in two waves, so you can get enough to start building and painting your armies, learning the rules and PLAY as soon as possible!
Splitting the Kickstarter shipments into two waves will cost us more money, but Palladium Books andNinja Division are willing to eat those extra costs to get this great product into your hands. We are committed toRobotech® and you.
By the time you’re into the groove and jonesing for more, Wave Two arrives to expand your armies and the scope of battles. And Kickstarter supporters will be getting some items that will not be released on the retail market for many months to follow. Nice.
I know it’s not what you were expecting. Neither were we, but we think this is a good solution. We hope you do, too.
The mantra between Palladium Books and Ninja Division in recent weeks has been, we need to do “whatever it takes to get this product into our customers’ hands as soon as possible.”
Wave One should ship no later than June! Actually, we’re shooting for May, but at this stage we don’t know if that’s possible and do NOT want to disappoint you if things should get pushed back again. June seems to be a pretty safe ship date.
Wave One will start to ship to Kickstarter supporters the day the product arrives at our warehouse from China! How committed is everyone? Not only is Palladium pulling out all the stops, but John Cadice, the Creative Director of Ninja Division, told us he, and maybe some of his crew, may actually fly to Michigan to help ship product for the first few days!
In the end, other than unwanted delays, nothing has changed. You will get the game and products you supported, and the hours of fun that comes with them. We want a quality product that thrills and pleases Robotech® fans around the world. That’s a lot of responsibility, but we welcome it and will deliver it.
Keep the faith. This is a very viable plan. We are getting close. You will be pleased.
More good news. ALL Palladium Robotech® products will be available in Australia & New Zealand. To our friends in Australia and New Zealand, you can purchase ALL PalladiumRobotech® products, effective March 1, 2014. Palladium’s Robotech® products are also available in the USA, Canada, the UK and the rest of the EU. Starting tomorrow, we’ll have the first wave of Robotech® RPG Tactics™ retail products available for pre-order in our online store, and they’ll ship out right after the Kickstarter items ship in May/June. If you've got a local game store you’d rather get them from, that’s great! Please let them know you’re interested in Robotech® RPG Tactics™.