This week, with the color guide images done, Jeff moved on to finishing up corrections for the various expansion pack boxes. Those were sent over to the Ninja Division guys today, and they’re working on them.
I spoke to Ninja John today, and he has received the Destroid prototypes from China. I've asked him to take a couple of photos before he sends them off to us here in Michigan. Either way, I should have some assembled and photographed to show you next week.
John has also been working with the engineers to nail down all the details on the Valkyries and other pieces, and reports things are coming along nicely.
Today I have a couple of different images for you. One to clarify something from last time, and another to show you something new.
First, here we have a mockup of the scatter template as the end product will look. It will be a transparent blue plastic with designs molded in, and some details painted in white as shown.
And here we have a Valkyrie in Fighter mode, broken down into parts. The Valkyries will come with several different missile sets, and shown here are the standard medium-range missiles. Also shown is the VF-1A head.
Now go out and enjoy your weekend, and we’ll talk again next week.
I spoke to Romeo at Battle Foam today about the bags, and it looks like we’ll get them in July – right around the beginning of July as long as the customs process goes smoothly. That means they may go out with Wave One or just a couple of weeks after it. Bottom line: by the time most of you have many pieces assembled and painted, the bags should be arriving for you to pack them in.
Shortly before that, we heard from Ninja John that Destroid prototypes should be shipping out to us today or tomorrow. We’re all very much looking forward to seeing them, assembling them, and of course showing you guys some photos when they get here.
Jeff is done with all the mecha in the color guide, and is just finishing up a couple of odds and ends like missiles and the Destroid command module. I hope to start laying out the guide soon so I can show you a sample of what the finished pages will look like.
And now, as the title says, we have some photos of the bases, Command Point tokens, and scatter template. The bases are 25mm, for Zentraedi Infantry; 40mm, for most mecha; 50mm, for some of the larger ones like the Glaug and Queadluun-Rau; and the big one is 60mm, for the Monster.
Note: I’m sure most of you have heard already from Kickstarter that they had a security breach, but just in case, I want to mention it here. No credit card data was accessed, but they’re recommending everyone change their Kickstarter passwords, and the same goes for anywhere else that same password was used. So if you haven't done so already, go take care of that, then please come back and finish reading this.
Now then, on to the Update.
I was really glad to see how much you all seemed to enjoy last week’s Update, but I was a bit at a loss deciding what to show you all this week. The folks in China only just came back from their New Year celebrations, so there wasn't really anything new to show, but then it hit me. I bet you’d like to see the parts breakdown for one of these fine game pieces. Well, here you go.
Behold, the Regult in its constituent parts. Like last week, this is from an updated render, showing changes from the prototype piece shaded in red. You’ll notice there’s only one change visible from this angle (the eye detail was missing from the prototype), and that’s because this one was close to perfect. There were a couple other minor detail changes on backs of the legs, and there are an odd pair of bumps we've since told them about that we did't notice until seeing this render, but this guy's pretty much ready to go.
This week, Ninja John sent us some renders of the Valkyrie that he, Jeff and I are going to go over tomorrow and with any luck, we’ll be seeing prototypes of those soon. Meanwhile, Jeff is very close to finishing the art for the color guide, and I've been finishing up corrections to the rulebook and preparing to lay out the color guide section. I hope to give you all a look at that soon.
As promised, today you get some photos. But first, I’ll answer some questions from the comments.
Ryan Almario: So I take it the kick starter exclusive models will be shipped with the second wave of models?
Yes, unless it was in that list from yesterday’s Update, it is very likely not going to ship in Wave One. There may be some exceptions for very low volume items, but not necessarily.
Rick Steinberg: I'm curious what comes in the KickStarter Game and if the same items will be in the non-kickstarter version or will the non-kickstarter version lack the bonus items?
The retail main boxed game will be identical to First Contact, as detailed in Update #128 last week. Any upgrades to the boxed game/First Contact will apply to the retail product as well.
Bad_Syntax: And if I got something like the Daedalus pack, do I get the regular destroids with it and the monsters later in the year, or are those *complete* packs?
I’m not 100% sure about this one, but I think we’ll be able to ship the Wave One Destroids first, and the Monsters later. It will just be a matter of whether we can keep track of things, and I thinkBackerKit will let us split that item into its constituent parts so we can mark only part of it as having shipped.
John Christensen: Really you couldn't get the bases done?
I assume you’re referring to the SDF-1 Resin Bases. Because of its low volume, that item will be produced domestically, not in China. That means it might be able to get done in time to be included with Wave One, but we can’t guarantee it at this time.
Stan Bundy: Out of curiosity, if someone ordered one of the print packages (Homecoming or Battle Hymn, either singly or as an add-on), when are they going to ship? Will they ship separately from the game?
Like the previous question, the prints may also ship with Wave One. In fact, I think they are likely to do so; I’m just not sure at this time.
And Now, the Glaug
I realize you folks may have seen pics of the Glaug before, so today I wanted to give you a closer look at the process of encountering engineering issues that pop up, and finding solutions. Below, you’ll see a few photos of the prototype figure next to updated renders highlighting the changes that have been made based on issues we identified with the prototype. As usual, you can click on the photos to see larger versions.
And a Closer Look
In these pics you can see several differences between the prototype piece and how the final production piece will end up. In the renders on the right, changes are highlighted in a coppery red color. Notice the detail on the boosters, the angle of the shoulder, and the bump on top toward the front of the pilot compartment. In addition, one of the joints of the arm was thickened (it was breaking a bit too easily, even for the brittle 3D printed prototype). For the top gun, its arm was also thickened, and the dome base was incorporated into the gun piece itself, rather than molded onto the body. That will allow the player to position the gun aiming in any direction desired, rather than only straight forward as before. Similarly, the nose guns were changed to ball joints to allow more flexibility of positioning.
In this one, you can see the prototype was missing some detail on the back of the main body, as well as the underside of the piece where the legs connect. Manufacturing considerations are going to keep us from getting these two areas perfectly correct, I’m afraid, but these changes get us a lot closer.
I hope this gives you all a clearer picture of what we've been up to, and how we’re trying to make sure these game pieces are as awesome as we can make them. I’ll try to do some more of these breakdowns in the coming weeks. With the Chinese New Year celebrations coming to an end next week, we should be getting more renders and prototype pieces soon.
I hope all of our Kickstarter supporters and Robotech® fans will be pleased with the news in this Special Update.
We have decided that, in order to start getting Robotech® RPG Tactics™ products into your hands as soon as possible, we are going to release the Kickstarter items in TWO waves. Wave Oneproducts will ship to Kickstarter supporters as soon as we get them; probably early June, 2014. If we’re really lucky, possibly in May. A few weeks later, the Wave One products will ship to distributors.
If we wait until EVERY item in the Kickstarter has gone through engineering, tooling, and quality control before sending it ALL into manufacturing, you will not get them until freakin’ Autumn. We don’t want that, and we know you sure don’t.
By splitting the product release into two shipments, one in the Spring and the other in the Fall, we get to release Wave One to fans who are dying for this product, and you get to start playing and building armies and having fun. We think this is a good solution and hope you do, too.
Kickstarter WAVE ONE Items – Ship May/June, 2014 to Kickstarter Supporters
Wave One will give you the main box game, the rules, color guide and the 34 figures that come in the box. You will also get the first six retail expansion packs. EVERYTHING you need to get going building and painting your Robotech® armies, and to start playing games.
1. Robotech® RPG Tactics™ Box Set
Full color, softcover rule book; wraparound cover and lots of new, color artwork, including a comprehensive Color Paint Guide by Jeff Burke. Rules capture the speed and battle action of the Robotech® TV show.
24 Battle Dice, 12 UEDF and 12 Zentraedi.
40 color game cards (unit cards, etc.).
4x VF-1A Valkyries (in Fighter, Guardian, and Battloid modes); that’s 12 figures total.
1x VF-1J "Officer" in all three modes; three figures total.
4x Destroids: 2 Tomahawks and 2 Defenders.
12x Regult Zentraedi Tactical Battlepods.
1x Glaug Officer’s Battlepod.
1x Quel-Regult Recon Battlepod.
1x Quel-Gulnau Recovery Pod.
1/285th scale, high quality, multi-pose plastic game pieces (40mm to 70mm tall). World-class sculpts from sculptors around the world.
Game rules use D6.
Turn-based system of play.
Scalable from small squad skirmishes to mass battles. Can accommodate two to several players.
Combat is fast and designed to emulate the anime action.
Measuring tape required to determine targets and distance.
Plastic game pieces. Assembly and painting required.
Not a toy. Small parts, choking hazard. Not recommended for children under the age of 13. Adult supervision advised.
Release Dates: Ships in early June to Kickstarter supporters. Ships a few weeks later to distributors. Should be in your hands no later than June and in stores by the beginning of July, 2014.
2. UEDF Valkyrie Wing – Wave One
2 Valkyries in Fighter mode.
2 Valkyries in Guardian mode.
2 Valkyries in Battloid mode.
Multiple heads for making the VF-1A and VF-1J.
3. UEDF Destroid Pack – Wave One
2 Tomahawk Destroids – the main battle tank of Destroids, brimming with powerful particle beam cannons for arms, and wielding a battery of missiles and an array of other weapons.
2 Defender Destroids – a long-range, anti-aircraft juggernaut capable of shooting down incoming Zentraedi Battlepods and Gnerl Fighters.
4. UEDF Spartan Pack – Wave One
2 Spartan Destroids – civil defense, riot control and deadly in hand to hand combat.
2 Phalanx Destroids – a walking, long-range missile artillery unit.
5. Zentraedi Regult Battlepod Squad – Wave One
6 Regult Tactical Battlepods – the lightning-quick Regults, armed with a pair of particle cannons and auto-cannons, attack in wave after wave.
6. Zentraedi Artillery Battlepods – Wave One
4 Zentraedi Support Battlepods, each of which can be made into any of the following: Gluuhaug-Regult – Light Artillery Battlepod Serauhaug-Regult – Heavy Artillery Battlepod Telnesta-Regult – Experimental Particle Beam Battlepod Four figures total.
7. Zentraedi Glaug Command Pack – Wave One
1 Glaug Officer’s Battlepod – the fast and deadly mecha of Zentraedi field leaders.
1 Quel-Regult Scout Battlepod – the stealthy eyes and ears of your Zentraedi battle force; electronic warfare capabilities.
1 Quel-Gulnau Recovery Pod – enhances the Glaug’s ability to bring in Battlepod reinforcements. Note: This figure has NEVER before been offered by any company.
8. Battle Foam Carrying Case – Wave One (tentative)
For those of you who ordered one, we will try to have theRobotech® RPG Tactics™ carrying case available to ship with Wave One. If not, it will be shipped in Wave Two. But Wave One is looking pretty good.
Battle Cry and Showdown Note
The Wave One portions of Battle Cry, Showdown and Recklesswill ship as part of Wave One. Here’s a breakdown of what that will entail:
Battle Cry: Main box game (containing 5x Valkyries in all three modes, 2x Tomahawks, 2x Defenders, 12x Regults, 1x Glaug, 1x Quel-Regult, and 1x Quel-Gulnau), plus 4x Valkyries in all three modes, 2x Spartans, 2x Phalanxes, 12x Regults, 4x Artillery Battlepods, 1x Glaug, 1x Quel-Regult, and 1x Quel-Gulnau. That’s 69 out of the total 96 game pieces that come with Battle Cry. The remaining 27 game pieces will ship to you with Wave Two.
Showdown: Two main box games (containing 10x Valkyries in all three modes, 4x Tomahawks, 4x Defenders, 24x Regults, 2x Glaug, 2x Quel-Regult, and 2x Quel-Gulnau total), plus 8x Valkyries in all three modes, 4x Spartans, 4x Phalanxes, 24x Regults, 8x Artillery Battlepods, 2x Glaug, 2x Quel-Regult, and 2x Quel-Gulnau. That’s 138 out of the total 192 game pieces that come with Showdown. The remaining 54 game pieces will ship to you with Wave Two.
Reckless: Four main box games (containing 20x Valkyries in all three modes, 8x Tomahawks, 8x Defenders, 48x Regults, 4x Glaug, 4x Quel-Regult, and 4x Quel-Gulnau total), plus 16x Valkyries in all three modes, 8x Spartans, 8x Phalanxes, 48x Regults, 16x Artillery Battlepods, 4x Glaug, 4x Quel-Regult, and 4x Quel-Gulnau. That’s 276 out of the total 384 game pieces that come with Reckless. The remaining 108 game pieces will ship to you with Wave Two.
Add-Ons: Similarly, all Add-Ons that are made up of Wave One game pieces will ship with Wave One. That includes the Valkyrie Wing, Destroid Pack, Spartan Pack, Regult Battlepod Squadron, Artillery Battlepods, Command Pack, and hopefully the Battle Foam Bag, as mentioned above. This may also include the Tomahawks from the Daedalus Attack Add-On, but the logistics of splitting that item are uncertain at this time.
WAVE TWO Kickstarter Fullfillment – Fall, 2014 – The balance of ALL the remaining Kickstarter items should ship by October
The Kickstarter exclusives and EVERYTHING else that was part of the Kickstarter will ship in the Fall, probably September or October. We actually hope to ship much sooner, but we can NOT promise that. Obviously, we would love to have ALL the remaining Wave Two product in time for Gen Con Indy ourselves, and that is what we are working toward, but that seems quite unlikely. After Wave Two items have been sent to Kickstarter supporters, we will ship the next wave of retail products to distributors.
Please keep in mind...
This is still the game you supported. It is just shipping in two parts and later than any of us would like.
This is the game you have wanted for more than 25 years! And you are going to get it.
Think about why you are so frustrated and perhaps even angry about the Robotech® RPG Tactics™ delays. It’s because you want it so badly you can’t stand it. You want it now! Us too! That’s why we have decided to ship in two waves, so you can get enough to start building and painting your armies, learning the rules and PLAY as soon as possible!
Splitting the Kickstarter shipments into two waves will cost us more money, but Palladium Books andNinja Division are willing to eat those extra costs to get this great product into your hands. We are committed toRobotech® and you.
By the time you’re into the groove and jonesing for more, Wave Two arrives to expand your armies and the scope of battles. And Kickstarter supporters will be getting some items that will not be released on the retail market for many months to follow. Nice.
I know it’s not what you were expecting. Neither were we, but we think this is a good solution. We hope you do, too.
The mantra between Palladium Books and Ninja Division in recent weeks has been, we need to do “whatever it takes to get this product into our customers’ hands as soon as possible.”
Wave One should ship no later than June! Actually, we’re shooting for May, but at this stage we don’t know if that’s possible and do NOT want to disappoint you if things should get pushed back again. June seems to be a pretty safe ship date.
Wave One will start to ship to Kickstarter supporters the day the product arrives at our warehouse from China! How committed is everyone? Not only is Palladium pulling out all the stops, but John Cadice, the Creative Director of Ninja Division, told us he, and maybe some of his crew, may actually fly to Michigan to help ship product for the first few days!
In the end, other than unwanted delays, nothing has changed. You will get the game and products you supported, and the hours of fun that comes with them. We want a quality product that thrills and pleases Robotech® fans around the world. That’s a lot of responsibility, but we welcome it and will deliver it.
Keep the faith. This is a very viable plan. We are getting close. You will be pleased.
More good news. ALL Palladium Robotech® products will be available in Australia & New Zealand. To our friends in Australia and New Zealand, you can purchase ALL PalladiumRobotech® products, effective March 1, 2014. Palladium’s Robotech® products are also available in the USA, Canada, the UK and the rest of the EU. Starting tomorrow, we’ll have the first wave of Robotech® RPG Tactics™ retail products available for pre-order in our online store, and they’ll ship out right after the Kickstarter items ship in May/June. If you've got a local game store you’d rather get them from, that’s great! Please let them know you’re interested in Robotech® RPG Tactics™.
This week was much more quiet than the last. Jeff and I did have a long phone call with Ninja John to discuss the engineering for the Valkyrie, and I have to say it looked darn good. There were a couple of details missing, and some of them will stay that way for manufacturing reasons (they would be really tiny, anyway), but some of them we should be able to get on there. Really, though, they were all minor; the engineering team did a great job on this one.
Aside from that, Jeff has still been working away on the color guide, and I did a couple last minute edits on the rule book. We hope to start laying out the color guide pages soon.
Today, we've got photos of a few 3D printed prototype Regults. These guys had a couple of minor details missing, but they’re darn close to perfect, and will be even closer when they go into production.
Greetings, all, Wayne from Palladium here. Sorry this Update didn’t come sooner. I really wanted to post something earlier in the week, but the last few days have been ridiculous.
Monday, Ninja John spent several hours on the phone with an engineer in China, sorting out a few issues with a couple of game pieces. We’re expecting several new prototype pieces soon, and we want to get them as close to perfect as possible before they 3D print them and send them to us.
Tuesday, Jeff Burke and I spent almost four hours on the phone with John, going over every detail and fix to send to the engineers for several more pieces. Again, doing our best to “measure twice, cut once,” so to speak.
Yesterday, we had another conference call with several of the Ninjas, going over plans, working on a tooling order, and discussing several other topics.
In the meantime, Jeff is still working on the color guide, we got a new render from a sculptor to double-check how the piece will look after a scaling adjustment, and a ton of other stuff is making the days fly by.
Anyway, here are a few pics of the Quel-Regult Scout Battlepod. Like the others we've posted the last couple of weeks, this is a prototype assembled from 3D printed parts.
We've got some more photos for you today, this time of the standard Queadluun-Rau Female Power Armor as well as the experimental Queadluun-Gult wielding the optional Z-CR Mk.II Beam Rifle.
But first, a big update from the President and Publisher of Palladium Books, Kevin Siembieda, to address a few questions and concerns some of you have had.
UPDATE: Robotech® RPG Tactics™
I have come to realize that some Robotech® fans are so excited about Robotech® RPG Tactics™ that the unexpected delays and slow progress toward manufacturing have made some people nervous and worried that Robotech® RPG Tactics™ will not see release at all.
First, and I mean no disrespect, that’s crazy. Please be assuredRobotech® RPG Tactics™ is important to us and will be released in 2014 as SOON as we can make that possible. Like you, we want Robotech® RPG Tactics™ out as quick as we can without sacrificing quality. Like you, we were honestly expecting a November or December, 2013 release.
Were Palladium Books and Ninja Division much too optimistic about how quickly we could get Robotech® RPG Tactics™ into manufacturing? The obvious answer is, yes. And yes by a large margin. But please do NOT for one second wonder if we are ignoring this product or letting it languish. And especially don’t think it is never coming out. Palladium has put its every resource into bringing Robotech® RPG Tactics™ to the marketplace and making it something fans can delight in.
I apologize for the delays. They have been unavoidable. Nobody is more frustrated with how long it is taking to get this wonderful product into manufacturing than ALL of us at Palladium Books.Robotech® RPG Tactics™ is Palladium’s top priority.
Please remember that this is a massive undertaking with dozens and dozens of game pieces and other components (stat cards, rule book, decal sheets, markers, carrying case, box packaging, etc.). There are nearly 200 individual components (130+ stat cards alone and 30+ game pieces) that have needed to be designed, created, checked, rechecked and then produced. And I’m not even talking just about the creative end of art, rules and sculpts, but design considerations, sprue layout, mold engineering, manufacturing considerations, manufacturing modifications to the game pieces, tooling, packaging, collation of the MANY components and pieces, marketing, shipping, and quality checks, double checks, and triple checks. And once it goes into the tooling and manufacturing stage, there are other issues. That is a lot to keep track of and handled. Even though Ninja Division is the lead on this project, Palladium finds itself working on some aspect of Robotech® RPG Tactics™ every single day. We’re fine with that and taking on more. Anything to get this game into your hands.
MUCH of this is out of Palladium Books’ hands. We are reliant upon Ninja Division and the engineers and manufacturers in China. As newbies to this type of product, Palladium has no choice but to trust the people handling design, layout, sculpting/model making, engineering, mold making, manufacturing and all the rest. As a result, we don’t know why some of this is taking so long either, but a lot has to do with the scope of this ambitious and exciting Kickstarter-funded project. If there was anything we could do to send Robotech® RPG Tactics™ into manufacturing tomorrow, we would do so. But we can’t. All of us at Palladium Books, Ninja Division, and in China are working to get the product line into manufacturing as fast as we can, without sacrificing quality. Every time we speak with the guys at Ninja Division they sound like they have their hands full and are working to get this game into manufacturing. But again, there are so many different aspects of this very comprehensive product line – each with its own array of elements and aspects to be addressed – it is taking much longer than any of us anticipated. Still, we’re staying positive and we are as pumped up about Robotech® RPG Tactics™ as we were from the beginning.
Robotech® RPG Tactics™ is a passion project for all of us at Palladium Books. We are all huge fans of Robotech®. Have been for decades. We are thrilled to be making this product line a reality. It is a dream come true. We are doing everything in our power to create and release a fun, fast-playing game that Robotech® fans will adore! We are working diligently to make the game pieces, accessories and packaging everything a Robotech® fan could want. That means beautiful, accurate and consistently scaled game pieces that will make your mouth water.
Robotech® RPG Tactics™ Progress Report
● Prelude to manufacturing. I’m pleased to report that progress continues to be made on Robotech® RPG Tactics™. We are starting to see final pre-production models and many of the sprue layouts have been hammered out.
● Robotech® prototype game pieces. Palladium only just received the first batch of prototypes on the afternoon of Friday, December 27, 2013, and promptly began to build and photograph them to post images on the Robotech® Kickstarter page at the beginning of the very next week.
It is thrilling to finally be receiving these items. After building and examining what we received, Wayne and Jeff have caught some discrepancies with a few. Some changes from the sculpts are no doubt due to manufacturing requirements, and the pieces still look amazing. A couple seem like mistakes we will make sure to address. Likewise, Wayne and Jeff have notified Ninja Division that a couple of the figures were out of scale, and the Ninjas immediately set forth correcting them.
● Sprue Layout is in progress, but is yet to be finalized and approved. Some tweaks and changes are still necessary. Looking good on this front.
● The Robotech® RPG Tactics™ Battle Foam Carrying Case.Wayne Smith has been in communication with the Battle Foampeople, and the Robotech® RPG Tactics™ carrying caseshould go into manufacturing soon. Again, this is just one piece of the Kickstarter products that requires our attention, input and development from a manufacturer. We’re on it.
● Color guide for the game pieces. Palladium’s Robotech® authority and artist, Jeff Burke, is working on creating an accurate color guide reference for painting the Robotech® RPG Tactics™game pieces. He is creating front, back and side views with flat colors for every Macross mecha in the game, plus some squad variations. This color guide will be printed and included in the box game as well as presented online for your easy access and reference.
● Packaging. Palladium is reviewing packaging right now. Again, until everything is finalized and approved, we must resist the urge to show it to you. But that doesn't mean all kinds of work isn't being done.
● Release Date: I’m sorry, but we still do not have a hard release date for the game. I know it is frustrating to say we are working on it and it will be released as soon as possible. When we know more, you will know it too. We are as frustrated and disappointed with the slow progress and sliding release date as anyone, but things are moving forward on all fronts. Hang tight. We are getting there. I’m sorry we can’t give you anything more substantive at this time. We are sharing information, photos and progress as we get them ourselves! Things are shaping up to be a Spring release.
● Dissemination of Information: Palladium would love to give you hard facts and a solid release date, but we cannot because we don’t have them yet ourselves. We share what we know as we know it. We release images and info as we can. We only received the first batch of pre-production prototypes on Friday, December 27, 2013, and began posting them the following Monday. We may not show you pieces that might have a problem, because we’re going to fix them and don’t want to alarm you. We give you “target dates” because you want them, but they are estimates and thus subject to change, and they have been changing.
Please know that we are working hard to make Robotech® RPG Tactics™ the best product we can. A game and game pieces that will please Robotech® fans and gamers alike. Every delay and problem drives us nuts, so we understand your frustration, but it’s all part of the process. We are working to get this game out pronto. Unfortunately, the complexity and scale of this project (which is kinda cool, when you think about it) has everyone from Palladium Books to Ninja Division to China working to make it great, all the time. Palladium has been nothing but honest with you about our expectations and what has been going on. We appreciate your patience and understanding.
● Being a Kickstarter backer. Your Kickstarter pledge goes toward funding a special project, to make that goal a reality. The product you are to receive as a Kickstarter backer is your rewardfor that pledge. Palladium Books is working diligently to finish the project you have so graciously helped to fund. And you WILL get the rewards promised. Believe that, because it is absolutely true.
Yes, there are delays. No, we cannot give you an exact release date yet – at this time – but we will as soon as we can make that happen.
In the end, you, our Kickstarter supporters, will be the first to receive a wonderful product that we hope will make you grin and provide endless hours of enjoyment. Thank you for sharing our dream. You, your pledges of support and unbridled enthusiasm are very much appreciated.
Keep the faith and we’ll continue to keep you informed along the way.
– Kevin Siembieda, Publisher
And Now, the Photos...
Note: The Female Power Armor and Battlepods shown above are pre-production prototypes assembled from 3D printed component parts. The Valkyrie Battloid and Tomahawk are early, unfinished demo prototypes, shown only for scale. The two Females are on generic 50mm bases, and the Valkyrie and Tomahawk are on 40mm bases designed for Robotech® RPG Tactics™.
With the holidays, things have been somewhat quiet the last few days, but not entirely.
We heard from Ninja John a few days ago that some last minute re-scaling work had been completed on two of the sculpts.
We can see from the activity in the Dropbox that we share with the manufacturer that engineering work is definitely underway, with all sorts of new CAD files appearing this week.
Meanwhile, we’re going over the prototypes we have, looking for any issues to pass on to the manufacturers, and we hope to get more prototypes soon.
We’re getting there. Not as quickly as any of us would like, but things are getting done. We don’t have any new delivery estimates yet, but yeah, at this point February is looking pretty unlikely. We will keep you updated when we learn more.
Now, on to the new pics.
Today we have a few photos of the Gluuhaug-Regult (Light Artillery Battlepod), the Serauhaug-Regult (Heavy Artillery Battlepod), and the experimental Telnesta-Regult (Heavy Particle Beam Battlepod)!
Note: The Support Battlepods pictured are 3D printed production prototypes, as is the Glaug-Eldare Officer Battlepod Booster that appears in one photo (and in the previous two Updates). The Valkyrie Battloid and Tomahawk are both early demo pieces, were not made from final sculpts, and are included only to show scale.